Postcards Aboard
Client

Project
Interaction Design
Year
2025

Overview
Everyone knows the Titanic. It's one of those culturally universal stories. Most people can tell you the ship sank, maybe that there weren't enough lifeboats. But most people know the Titanic from films and media, so the story feels familiar but the familiarity is based on fiction. Visitors come to Musealia's exhibition with strong mental images but little understanding of the real people involved.
This project explores how interaction design can help visitors connect with the actual human stories. I designed an interactive system where visitors carry a postcard through the exhibition, making small choices that gradually connect them to a real passenger's story.
Exploration
The exhibition is an international traveling show, which creates specific constraints. No permanent tech support, constant setup changes in different venues, nothing too complicated or fragile. Research was also complicated because the exhibition was at that time in Australia while the project was running in the Netherlands.
What do visitors say about their experience?
Overview of the data processing workflow used to analyze visitor comments.
Survey comments that reflect the different categories found.

Visitor Journey Map where their emotional reactions for valence and arousal are mapped across the exhibition.

Visitor Journey results mapped over the exhibition layout.
The Result
Based on these insights, I developed a journey where visitors carry a postcard through the exhibition. At seven touchpoints across different rooms, they make simple choices that gradually connect them to one of 16 real Titanic passengers. The system works in three stages.
First · The postcard
The journey begins where the context of 1912 is introduced, when postcards were commonly used by passengers on ocean liners like the RMS Titanic to share their experiences. Visitors make their first choice: selecting a postcard based on what interests them most about the Titanic story. The ship, the people, the journey, or the luxury. Each theme connects to a different aspect of life aboard.
Second · The stamp and the address
Visitors then walk through the recreated class areas and crew quarters. In each room, they try to stamp their postcard with that location's address. If the address is correct, the stamp unlocks and their passenger appears on screen, with a voice message that points them toward real objects in the exhibition connected to that person's story. If the address is wrong, they continue searching.

Third · Exchanging messages
In the memorial room, visitors insert their postcard and receive a printed message written from their passenger's point of view. The message uses fragments of what that person actually wrote aboard the Titanic. Visitors are then invited to write a reply, which becomes part of a digital archive organized by passenger.
Learnings










